Project Info
Genre:
Reference game:
Engine:
Project Length:
Runner-style platformer
Subway Surfers
Unity
8 weeks (half time)
My Role:
Level Design (level 2)
Game Design
Sound Design
Music Co-writer
The first project is focused on learning fundamentals of designing digital games, such as metrics, editor workflow, pipelines as well as basic project management.
I was responsible for the second level and had to balance increasing the challenge while not overshadowing the third and final level.
I also got to work together with another project member on the sound and music of the game. I did some production and arrangement of his songs and designed some sounds. Given the tight deadline for sound I think we managed to add to the personality of the game.
As a team, we prioritized the game feel of the player controller, because its such a simple gameplay loop.
I drew sketches with challenge templates. We could then do variations and break down how the reference game handles its gridded metrics.
I enjoyed the analysis portion of the project. Getting to study the tight design of Subway Surfers and apply it to level based design rather than endless running was a good excercise in simplicity.
I pushed for us to use movement curves to give the team finer grained control over the player movement.
This gave us stronger control over timing and feedback, cruical to a game about movement, and a better way to collaborate with the animators to match the gameplay and movement visuals.
I think the effort payed off: we got a lot of positve feedback on the game feel.
