Project Info

Genre:
Reference game: 
Engine: 
Project Length: 

Runner-style platformer
Subway Surfers
Unity
8 weeks (half time)

My Role:

Level Design (level 2)
Game Design
Sound Design
Music Co-writer

The first project is focused on learning fundamentals of designing digital games, such as metrics, editor workflow, pipelines as well as basic project management.

I was responsible for the second level and had to balance increasing the challenge while not overshadowing the third and final level.

I also got to work together with another project member on the sound and music of the game. I did some production and arrangement of his songs and designed some sounds. Given the tight deadline for sound I think we managed to add to the personality of the game.

As a team, we prioritized the game feel of the player controller, because its such a simple gameplay loop.

I drew sketches with challenge templates. We could then do variations and break down how the reference game handles its gridded metrics.

I enjoyed the analysis portion of the project. Getting to study the tight design of Subway Surfers and apply it to level based design rather than endless running was a good excercise in  simplicity.

sketch2
curve2

I pushed for us to use movement curves to give the team finer grained control over the player movement.

This gave us stronger control over timing and feedback, cruical to a game about movement, and a better way to collaborate with the animators to match the gameplay and  movement visuals.

I think the effort payed off: we got a lot of positve feedback on the game feel.

lvl 2 near portal screenshot
lvl 2 avoiding lamp post screenshot