I’m a TGA-educated Level Designer with a background in the TTRPG scene as a designer, writer, event facilitator and workshop leader.
I value clean principle driven design and direct communication. Team members appreiciate me for precise and constructive feedback, technical ability and big picture thinking. The best part about design is getting to work with people both in the form of team mates with differing perspectives and in the form of players.
I also make music, both for games and for fun! (Link)